This is a lecture page for "Advanced Course in Computer Graphics and Interfaces (Virtual Space Modeling)."

ここは「CG・インタフェース特論 (バーチャル空間モデリング)」の授業ページです。

- Fall AB, 2016, 1st and 2nd hours, every Monday at room 3B302
- Lecturers: Prof. Jun Mitani,
, and Prof. Yuki Endo**Prof. Yoshihiro Kanamori**

Each student will be graded according to:

- Short report for each lecture
- Presentation for introducing technical paper(s) assigned to him/her
- Final report on the paper(s) that he/she introduced

(2016 Oct. 31) The paper assignment has fixed. Please check which papers you are assigned. **Submission deadline: December 4, 23:55**

- Presentation how-to [PDF (Japanese)] [PDF (English)]
- Paper assignment list [PDF] (accesible only in the network of University of Tsukuba)

- Final report [PDF (Japanese)] [PDF (English)]

Note: The lecture materials are available only in the network of University of Tsukuba.

No. | Day | Content | Lecturer(s) | Material(s) |

1 | 3rd, Oct. | Recap of CG foundations, History of CG | Kanamori | |

2 | 17th, Oct. | Modeling, Rendering part 1 | Kanamori | |

3 | 24th, Oct. | Rendering part 2 and part 3 | Kanamori | |

4 | 31st, Oct. | Animation | Kanamori | |

5 | 8th, Nov. | Lecture by Prof. Mitani, Image processing/editing | Mitani / Kanamori | PDF (Kanamori's) |

6 | 14th, Nov. | Deep learning | Endo | |

7 | 21st, Nov. | User Interface | Endo | |

8 | 5th, Dec. | Students' presentations | Students | |

9 | 12th, Dec. | Students' presentations | Students | |

10 | 19th, Dec. | Students' presentations | Students / Kanamori | PDF (Kanamori's) |

History of computer graphics

Global illumination

- ゲームにおける球面調和関数を用いた近似大域照明の例
- 論文 "Progressive Photon Mapping", SIGGRAPH Asia 2008
- 論文 "Efficient BRDF Importance Sampling Using A Factored Representation", SIGGRAPH 2004
- 論文 "Instant Radiosity" SIGGRAPH '97
- 論文 "Imperfect Shadow Maps for Efficient Computation of Indirect Illumination" SIGGRAPH Asia 2008
- 論文 "Real-Time KD-Tree Construction on Graphics Hardware", SIGGRAPH Asia 2008
- 論文 "Interactive Indirect Illumination Using Voxel Cone Tracing", NVIDIA Tech. Rep. 2011

Global illumination renderers

Image-based Lighting (IBL)

- RICHO THETA
- Paul Debevec's Light Probe Image Gallery
- 論文 "Structured Importance Sampling of Environment Maps", SIGGRAPH 2003
- 論文 "Rendering Synthetic Objects into Real Scenes", SIGGRAPH 98
- 論文 "Performance Relighting and Reflectance Transformation with Time-Multiplexed Illumination", SIGGRAPH 2005
- 論文 "Eyes For Relighting", SIGGRAPH 2004
- 論文 "Frequency Space Environment Map Rendering", SIGGRAPH 2002
- 論文 "Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments", SIGGRAPH 2002
- 論文 "All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation", SIGGRAPH 2003
- 論文 "Triple Product Wavelet Integrals for All-Frequency Relighting", SIGGRAPH 2004
- 論文 "Precomputed Shadow Fields for Dynamic Scenes", SIGGRAPH 2005
- 論文 "Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian", Eurograhpics 2012
- 論文 "Precomputed Acoustic Transfer: Output-sensitive, accurate sound generation for geometrically complex vibration sources", SIGGRAPH 2006