# this is a comment. ### misc setting ################################### # screen (width), (height) screen_size 512 512 # max_depth (max number of recursion) max_depth 3 ### camera setting ################################# #camera_position (-0.0201755, 1.9517, -0.436419) #camera_center (-0.0589233, 2.16991, -1.41155) #camera_up (0.0189921, 0.97585, 0.217615) #camera_position (0.491018,1.02931,-18.2126) #camera_center (0.471607,1.25198,-17.2379) #camera_up (-0.129457,-0.967237,0.21839) #camera_position (1.86384,-2.28142,7.07965) #camera_center (2.51214,-2.48244,6.34528) #camera_up (0.251789,0.966854,-0.0423825) camera_position (-5.82497,1.22369,2.90261) camera_center (-4.97968,1.1704,2.37096) camera_up (-0.0351462,0.987316,-0.154841) camera_fovy 30.0 ### scene setting ################################## # # note: a material should be pre-defined for each object # # object format: # sphere (center) (radius) # plane (normal) (distance) # triangle (vertex0) (vertex1) (vertex2) # # material format: # ambient (ambient color) # diffuse (diffuse coefficient) (ambient color) # phong (specular coefficient) (shininess) (diffuse color) (ambient color) # mirror (specular coefficient) # refract (index of refraction) (specular coefficient) # # light format: # point_light (position) (color) # direct_light (direction) (color) # #mirror (1,0.5,0.5) #phong (1,1,1) 32 (0,0,0) (0.1,0,0) #phong (1,1,1) 32 (0.5, 1, 0.5) (0.1,0,0) diffuse (1, 0.5, 0.5) (0.3, 0, 0) triangle (0,0.5773,1.633) (1,0,0) (-1,0,0) diffuse (0.5, 1, 0.5) (0, 0.3, 0) triangle (0,0.5773,1.633) (0,1.732,0) (1,0,0) diffuse (0.5, 0.5, 1) (0, 0, 0.3) triangle (0,0.5773,1.633) (-1,0,0) (0,1.732,0) diffuse (0.5, 0.5, 0.5) (0, 0.3, 0.3) triangle (0,1.732,0) (-1,0,0) (1,0,0) #diffuse (1, 1, 1) (0, 0.3, 0) #plane (0,1,0) -2.0 point_light (2,5,-10) (20,0,0) #point_light (5,2,-8) (0,20,0) #point_light (2,5,-12) (0,0,20) #environment_map grace_cross.hdr